Mar 02 2010

I just released V 0.9.9.5 to Android Market

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Brand-New Features
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(E)-"Zero Boost"

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Bug Fixes
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(G)-Go "Back" multiple times skips stage

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Improvements
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(+)-Allow player to play same stage over and over
(E)-Added new item to protect from bad status attack
(E)-Power Guard effect lasts longer when used as combo
(E)-Confirm on overwriting record
(G)-Confirm on executing Rabbit Dash
(E) -Change default training interval from 5 to 10
-Stop battle timer when finger is on the adventure helper
view during battle (to read specific battle message)

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(+) = Suggested by dungeonfan and Grezzen
(E) = Edge's suggestion or reported issues
(G) = Gezzen's suggestion or reported issues


I would like to thank Edge, dungeonfan and Gezzen,
who gave me lots of good suggestions and provide me
detail to trace bugs!
Hopefully this shows I do listen and take user request very seriously
so if you have great idea, please share with me! I found such
interactivity with users and Android's (very) quick update mechanism
are perfect combination to build and improve this game.

Feb 21 2010

I just released V 0.9.9.4 to Android Market

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Brand-New Features
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(E)-Add breakable floor to make stage exploration more challenigng
-Introduce "use count" concept to battle ability

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Bug fixes
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(*)-Sometimes you can't enter dungeon
(E)-Stage clear percentage doesn't make sense for monsters etc.
(E)-Extra menu adventure helper sometimes doesn't get updated
(d)-Bonus element doesn't seem to stack (error on value)
(d)-Over weight sometimes lock the screen
(d)-System let you play same stage even after you find exit with *trick*
(d)-When luck is very high, it causes infinite loop (then FC)
(d)-When item score is very high, item returned was null (causes FC)
(d)-Sometimes there is no exit on tutorial stage
-Not returning Junk when failed to create item with wisdom selected

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Improvements
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(E)-Leave assigned material after successful item creation
-New item - "Wing of Ikaros"

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(*) = Android Market reported bug
(E) = Edge's suggestion or reported issues
(d) = dungeonfan's suggestion or reported issues

I would like to thank Edge and dungeonfan, who gave me lots of
good suggestions and provide me detail to trace bugs!
Hopefully this shows I do listen and take user request very seriously
so if you have great idea, please share with me! I found such
interactivity with users and Android's (very) quick update mechanism
are perfect combination to build and improve this game.

Feb 12 2010

I just released V 0.9.9.3 to Android Market

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Bug fixes
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*-Character image icon corruption when game update
*-Combine button show up (no matter what's been selected)
  when selecting card for battle card ability.

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Improvements
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*-Add Extra Menu Adventure Helper so that players can acccess
    + Material
    + Wisdom
    + Configuration
while they are in dungeon.
*-Add better description for sharp stone and scale
*-Stay on weapon screen after sharp stone or scale is used

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UI Enhancements
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*-Convert training hall list info filterable list based on type
*-Add overlay image to indicate if there are more battle cards
*-Add gold information to status window
*-Update town information whenever screen get accessed or re-opened
*-Display message box to indicate what material they got from recycle
 -Display number of material player has in wisdom information dialog
*-Change caption and message from "discard" to "recycle" in mountain
*-Disable button in item shortcut helper when item can't be used

* = user suggestion or request, or I should say "Edge's" suggestion!

I would like to thank Edge, who gave me lots of good suggestions
and as you can see, this update is 99% based on his idea/suggestions.
Hopefully this shows I do listen and take user request very seriously
so if you have great idea, please share with me! I found such
interactivity with users and Android's (very) quick update mechanism
are perfect combination to build and improve this game.

Feb 4 2010

I just released V 0.9.9.2 to Android Market

I got email and messages from Android Market
that game force closes when you reaches B20F
I tried to reproduce this on my end, but couldn't

Then I realize I fix one force close since last release
which was happening when you are at Guild
This error was due to trying to calculate the job level
when job familiarity is higher than its max value
and since score calculation now takes job level into count,
I'm hoping you can now finish game and get score
(therefore you can get bonus as well)

If you still have problem at B20F, please let me know
and I'll do my best to fix it ASAP.


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Bug fixes
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-Fixed force close at Guild
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Improvements
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-Add new item to
 +Ignore trap panels
 +Recover battle ability count
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UI Improvements
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-You can now use trackball to increase or decrease
 training point or item count to buy
 1) Use trackball to select the item
 2) Then roll left or right to decrease/increase
-Display item effect on Status screen
-Improve equip screen so that undefined item can be
 discarded easily.

Jan 27 2010

I just released V 0.9.9.1 to Android Market
because V 0.9.9.0 had music and SE disabled by
default which is NOT the intended behavior.
Also tutorial text related to search was outdated
so I change it to reflect recent change
I'm sorry for the confusion this may cause

Jan 26 2010

I'm happy to announce that I just published
Beta release V 0.9.9.0 to Android Market!


Changes from 0.9.5.3

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Brand New Features
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-Combine cards
-Auto backup data when clear stage or return to town
-Store data to Micro SD card
-Allow to sell undefined item at Elder House

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Bug fixes
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-Fixed few force closes
   -Caused by missing few material information
     when discard item at Mountain
   -Caused by missing resource (yellow fountain) when search
-Tapping monster image repeatedly keep triggering attack
-Battle timer did not wake up when it should be
 and caused concurrency problem
-Capacity calculation was off due to double reducing capacity
-Switching job (A to B, back to A, change to C, then back to A)
 will clear/lose job master info
-Number of unlocked trap calculation was off in one special case
-Battle target index get mixed up
-Tweak stage clear score calculation logic
-Attempt to fix all memory related problem but
 there are still few that I couldn't get rid of

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Improvements
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-Added more item (few more potion type, more mirrors etc)
-Limit SP max to 999
-Change SP charge logic to charge more SP when HP is critically low
-"Use Item" card combination allow player to use multiple item at once
-Improve the random distribution of card strength
-Implement default item filter based on the state player is in Item screen
-Refill card to MAX when player clear all cards
-Modify Search and other field ability to limit number of times player
 can use per stage instead of damaging or taking AP
-Add documentation about new features/improvements to in-game help

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UI Enhancements
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-Indicate which filter and sort type is in use at Item/Equip screen
-Add shop toolbar to filter shop item based on their type
-Improve Game clear bonus list and screen
-Get rid of "-" to monster unique identifier
-Exit button was too small and fix gold text width so that it doens't
 move another UI elements at Elder House
-Provide information about the item player just identified or sold
-Modify Field ability adventure helper to display the number of times
 player can use ability per stage
-Provide better message when AP is low and force return to town
-Use system provided message dialog to display item info (looks better)
-Remove tiny "x" button and assign listeners to equip slot instead
 to handle all equipment related operation
-Change color of equipment info view when you are viewing equipped item
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Resources
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-Added different animation for weapon type
 (but little hard to see and need improvement)
-Added few more sound effect